The Insider's Guide to Creating Comics and Graphic Novels

The Insider s Guide to Creating Comics and Graphic Novels From the creative minds behind your favorite modern day comics In this unprecedented behind the scenes guide former Marvel editor and current IDW senior editor Andy Schmidt and his superstar industr

  • Title: The Insider's Guide to Creating Comics and Graphic Novels
  • Author: Andy Schmidt
  • ISBN: 9781600610226
  • Page: 253
  • Format: Paperback
  • From the creative minds behind your favorite modern day comics In this unprecedented, behind the scenes guide, former Marvel editor and current IDW senior editor Andy Schmidt and his superstar industry friends give you the inside track on creating engaging, professional looking comic books.Written for upcoming creative stars and comic book enthusiasts, The Insider s GuiFrom the creative minds behind your favorite modern day comics In this unprecedented, behind the scenes guide, former Marvel editor and current IDW senior editor Andy Schmidt and his superstar industry friends give you the inside track on creating engaging, professional looking comic books.Written for upcoming creative stars and comic book enthusiasts, The Insider s Guide to Comics and Graphic Novels covers the entire creative process from beginning to end, from fine tuning a script to the nuances of camera angles, costume design and lettering You ll learn not only how to emulate a camera pan, hit em with a splash page and shift into slow motion, but also WHEN and WHY to dip into that bag of graphic tricks for maximum impact.The real world guide to creating great comics Profiles and insights from John Romita, Jr Neal Adams, Gene Ha, David Finch and John ByrneProfessional advice from top talents in the business, including writers Brian Michael Bendis, Geoff Johns and Tom DeFalco inkers Klaus Janson, Karl Kesel and Mike Perkins colorist Chris Sotomayor and letterer Chris EliopoulosExpert instruction on every element of the creative process writing, drawing, inking, coloring, page layout and scene design and how they all work together

    • ↠ The Insider's Guide to Creating Comics and Graphic Novels || ☆ PDF Download by ↠ Andy Schmidt
      253 Andy Schmidt
    • thumbnail Title: ↠ The Insider's Guide to Creating Comics and Graphic Novels || ☆ PDF Download by ↠ Andy Schmidt
      Posted by:Andy Schmidt
      Published :2019-09-27T16:32:44+00:00

    About “Andy Schmidt

    • Andy Schmidt

      Andy Schmidt Is a well-known author, some of his books are a fascination for readers like in the The Insider's Guide to Creating Comics and Graphic Novels book, this is one of the most wanted Andy Schmidt author readers around the world.

    446 thoughts on “The Insider's Guide to Creating Comics and Graphic Novels

    • (More pictures at parkablogs)This isn't a tutorial book that teaches you how to draw, but more of a guide to the process of creating comics. Its goal is to help readers understand what it takes to create them, and the various storytelling techniques employed. It's sort of similar to Stan Lee's How to Draw Comics but presented differently.The topics covered are the basics such as reading scripts, page layout, camera angles, character acting, pacing, inking, coloring and other stuff. They are cove [...]


    • This is a ok crash course for people wanting to understand the basics of comic creation, but it really should be called The Insider's Guide to Creating Superhero comics.


    • Growing up I didn't read a lot of comics, it was something I didn't know existed beyond the sunday funnies in the newspaper and reference in cartoons/movies/ect. Now that I got friends who draw the things I've been looking at comics more and more and even started wanting to try my hand at a comic just for laughs. My attempt went terribly, especially where panel placement and organization was concerned! This book explained it all quite well in an 'easy to understand' way that wasn't boring, it al [...]


    • Of the new books on comics creating (1995- present) this is one of the better (top 3 or 4)books. The insights here aren't for the beginner though. There's a chapter by Mike Perkins on Inking. [He illustrated my first published work] There's a chapter by Sotomayer on Colouring. He's currently the best.Eliopolos talks about computer lettering. I'm not a fan of computer lettering, but he does know lettering theory, so that was good. I'll be going back to re-read this in the future (after 24Hour Com [...]


    • Overall a good how-to book. I learned a bunch of new techniques that I'm looking forward to trying out in my own comics. But they probably shouldn't have included 'graphic novels' in the title, as virtually all of the examples featured your typical, grotesquely muscled super heros, and the instructions are geared to traditional comic book work (i.e separate pencilers, inkers, etc.) rather than indie artists who have to balance all of those steps on their own. If you're not interested in mainstre [...]


    • I think this is a good book for any new fans who want to learn how comics "work." There are a lot of definitions and instruction about paneling and what goes into a story. With that said, this is not a book that one should look to for drawing instruction. I also recommend this book for those novelists, playwrights, and filmmakers who might incorporate a different perspective.


    • An aesthetics focused approach, showing how to interpret and create sequential graphic art. The book covers a large variety of topics in easy to read, short, double-spaced, graphically ordered pages with illustrative pictures. A great reference for writers working with illustrators, just-readers, and amateur illustrators starting out. Well organized and well done!


    • Better then most how-to-make-comics books, this book covers many overlooked topics.However, those topics are only briefly discussed and the examples might intimidate the developing artist.NotesA good reference sourceLearning CurveModerate to High: This book is probably best for more advanced artist.



    • A very thorough guide that's made me completely rethink the way I view comics. I ever make it big in the comics business (fingers crossed, people) this book will be one of the reasons why.



    • The Insider's Guide offers some helpful information but like most how-to books I didn't find myself enjoying the reading experience.


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