Game Programming in C++: Start to Finish

Game Programming in C Start to Finish Welcome to the exciting world of game programming If you re already familiar with the C programming language and want to learn how to program games this book is for you Game Programming in C Start to

  • Title: Game Programming in C++: Start to Finish
  • Author: Erik Yuzwa
  • ISBN: 9781584504320
  • Page: 483
  • Format: Paperback
  • Welcome to the exciting world of game programming If you re already familiar with the C programming language and want to learn how to program games, this book is for you Game Programming in C Start to Finish will help you learn how to turn your own game fantasies into playable realities Over the course of the book, you ll learn the popular techniques and practices beWelcome to the exciting world of game programming If you re already familiar with the C programming language and want to learn how to program games, this book is for you Game Programming in C Start to Finish will help you learn how to turn your own game fantasies into playable realities Over the course of the book, you ll learn the popular techniques and practices behind today s games Not only will you add a lot of theory to your game programming toolkit, but you ll also create a small basic game from scratch SuperAsteriodArena While you ll focus on using the SDL and the OpenGL libraries to learn game programming, you ll also learn the essential Windows principles that you ll need to create just about any kind of game with any other API such as DirectX.This easy to follow book takes current game programming information and filters it down to a practical level Each chapter and subsection builds upon previous chapters and topics in a tutorial format, allowing you to progress at your own pace As you work through the book, you ll build the SuperAsteriodArena game, beginning with engine creation and 3D programming with SDL and OpenGL From there you ll move on to animation effects, audio, collision detection, networking, and finalizing the game A variety of tools are used throughout, including Visual Studio and OpenGL, SDL, Autodesk 3ds Max, and the Audacity sound tool.FEATURES Teaches C game programming in an easy to follow style Uses the creation of a complete game SuperAsteroidArena to teach the entire game Explains important Windows programming techniques that can apply to any project Uses a variety of popular tools Visual Studio, SDL, OpenGL, CVS, gDEBugger, Autodesk 3ds Max, and the Audacity sound tool Includes a CD ROM with libraries and tools, including the SDL libraries, trial versions of Audacity, 3ds Max 7, gDEBugger, InnoSetup, CVSNT, doxygen, the source code from the book, and the complete game from the book

    • Free Read [History Book] ✓ Game Programming in C++: Start to Finish - by Erik Yuzwa ½
      483 Erik Yuzwa
    • thumbnail Title: Free Read [History Book] ✓ Game Programming in C++: Start to Finish - by Erik Yuzwa ½
      Posted by:Erik Yuzwa
      Published :2019-05-27T08:04:26+00:00

    About “Erik Yuzwa

    • Erik Yuzwa

      Erik Yuzwa Is a well-known author, some of his books are a fascination for readers like in the Game Programming in C++: Start to Finish book, this is one of the most wanted Erik Yuzwa author readers around the world.

    183 thoughts on “Game Programming in C++: Start to Finish

    • A good book for obtaining a working knowledge of C++ as it relates to game programming. Good information throughout.


    Leave a Reply

    Your email address will not be published. Required fields are marked *